System Design Learning Path
System design is the craft of choosing trade-offs under real constraints: latency, durability, cost, and team topology. This pillar organizes existing Learning Lab articles into a coherent sequence so you build vocabulary first, then mechanisms, then production judgment—not a random inventory of interview questions.
Audience: Backend engineers preparing for design interviews or production architecture work.
Curriculum
- SLIs, SLOs, and Error Budgets — Measure Reliability Like a Product
- Capacity Planning for Backend Services
- Tail Latency and Load Shedding — Surviving Peak Traffic Overload
- Production-Readiness Reviews (PRRs)
- System Design Foundations — How Large Software Fits Together
- Availability — Nines, Error Budgets, and Redundancy
- Reliability — Correct Results Under Stress
- Scalability — Vertical, Horizontal, and Elastic Growth
- Latency vs Throughput vs Bandwidth
- CAP Theorem — Consistency, Availability, and Partition Tolerance
- Fault Tolerance — Keep Working When Parts Fail
- Load Balancing — Algorithms and Layers
- SQL vs NoSQL — Choosing a Data Store
- Database Indexes — Find Rows Without Scanning Everything
- Data Replication — Keeping Copies in Sync
- Caching 101 — Memory Offloading and Latency Reduction
- Message Queues — Hand Work Off Without Blocking the User
By Shubham Jain. Last reviewed 2026-07-15.